Record video
To set the Video Editor to Record Mode:
- Right-click an empty Media button, and then select Record Video.
- While editing, click the Clear button.
When the video source is cued up, click the RECORD button, and then start your source. The RECORD button lights up red, and the time code starts running.
When you have recorded the desired length of video, click the STOP button. The Editor changes back to Edit Mode.
The video just recorded in the Video Editor is cued up. You can then set the In point and Out point. If you do not want to keep the recorded video, then click the CLEAR button. The Editor reverts to Record Mode.
Video editor
- 1 LED Board Assignment Selector
- 2 Video Preview
- 3 Timecode Display
- 4 Loop Controls
- 5 Video Preview Zoom
- 6 Media Button Thumbnail and Name
- 7 Trimming Controls
- 8 Jog & In/Out Handles
- 9 Still Button Control
- 10 Transport Controls
- 11 Still Mode Image Selector
- 12 Audio Meter*
The GPU Workflow must be specifically configured for Audio.
The Video Editor controls allows the user to prepare the video clip’s duration, looping, and video content for a media file. It also controls the appearance of the button on the Media Page and the Media Button identifier in Play Logging Reports. To open the Video Editor:
- Right-click the filled Video button to be edited.
- Select Edit in Editor.
Note: When using the Event Workflow, the Video Editor displayed depends on the Player Tab Selected. This is the Editor that is displayed when the active tab is a GPU Player |
Note: As stated in the Media Buttons section, the GPU Workflow only creates a link to an actual Media File. This allows for multiple Media Buttons to be attached to the same file. If you have a media file with multiple clips interspaced with black, then you can create multiple buttons and edit each one to display just one section of the entire file. |
LED boards assignment selector
Sets the Video board on which the graphic will appear. The canvas size adjusts based on the size of the video board.
Video preview
This window displays the video content of the Media Button and reflects the position of the Jog Handle.
Timecode
Video Timecode is displayed here and counts up from zero. It also reflects the position of the Jog Handle.
Loop Controls
These controls govern the video’s looping function and allow for infinite or specific iterations. All GPU Workflow videos are set to loop infinitely when imported.
Video preview zoom
Video boards exist in all shapes and sizes and may extend outside the visible area of the canvas. In addition to the scroll bars, this zoom function provides an entire board view down to a pixel-by-pixel view.
Media button thumbnail and name
The Title of the Video Button appears under the button on the Media Page, as well as in Play Logging information.
The Thumbnail is what will be displayed for this button on the Media Page.
- Clicking in the image will open the Thumbnail frame in the Preview Window
- The user sets the area of the preview window and then clicks the green check to confirm the change.
- Remember that the Jog Handle will determine what is seen in the Preview Window.
Mark In and Mark Out trimmer controls
Mark In & Mark Out Buttons: These buttons will set the Start or End of the video based on the location of the Jog Handle when the buttons are pressed. This allows the user to shorten the video to the desired content and length.
Note: Use the letters I and O as shortcuts to set the video In Point or Out Point to the location of the Jog Handle. |
- Nudge Buttons: Each Mark button has 2 nudge buttons, which will push the Mark forward 1 frame or pull the Mark back 1 frame.
- Reset Button: The Reset button will move the Mark In & Mark Out positions to the 1st and Last Frames, effectively returning to the default duration of the video.
Note: Use CTRL + (LEFT or RIGHT) as a keyboard shortcut to adjust the In-Point. Similarly, ALT + either arrow key will adjust the Out-Point. |
Jog and Mark handle trimmer controls
- Mark Handles: There are 2 Blue Triangle handles on the Timeline that signify the Mark In & Mark Out points on the timeline. They can be dragged by the user and will update based on the use of the Mark and Nudge buttons. The Mark In handle can force the Mark Out handle to move to the right, but the Mark Out handle cannot move the Mark In handle left.
- Jog Handle: The Jog Handle adjusts what is seen in the Video Preview window.
The location of the Jog will set the Start or End point of the video when the Mark In or Mark Out buttons are used. The Jog Handle is bound to stay within the Mark In & Out Handles.
Still mode control
This checkbox will edit the Trimmer to be a length of 1 frame based on the current location of the Mark In handle.
When saved, the Video will appear in the Media Page as a Still media type.
The Button can be returned to a Video by unchecking the Still control and then using the Reset button.
Transport controls
GPU Workflow Video Editor has the following Transport Controls:
- Play: Plays the Video from the location of the Jog Handle on the Timeline
- Stop: Stops Video playback at the selected frame
- Rewind: Returns the Jog Handle (and Video) to the Mark In point
While in Edit Mode the Play, Stop, and Rewind buttons are enabled while the Record and Clear buttons are disabled.
Still mode image selector
This function is not supported at this time.
Audio meter
This function is not supported at this time.
Graphics editor
- 1 The Canvas
- 2 Add Object Buttons
- 3 Open Toolbar Buttons
- 4 PRIME Project
- 5 Save/Close Buttons
- 6 Canvas Zoom
- 7 Button Properties
- 8 Layers Toolbar
- 9 Global Toolbars
- 10 Object Specific Toolbars
- 11 Board and Segment Selector
The Click Effects Graphics Editor enables you to create and edit Graphics Buttons. A Graphic comprises Objects, the Canvas, Toolbars and underlying Data Sources. Graphics Objects are defined images or text within the graphic. The Canvas is the field where Objects are placed. Object properties, position and transition effects are modified using the Toolbars, and Data Sources provide a way to update objects while the Graphic is in program.
The Graphics Editor can be used to create graphic Media buttons with different types of behavior: Bugs, Overlays, and Full Screen Graphics.
To Create a Graphic button, right-click an empty button on the media page and select Create Graphic