Purpose of this guide
This manual provides a comprehensive resource for CAMIO system administrators. It covers CAMIO 5, and covers the functions available in the Admin Tools user interface, which are used to set up a CAMIO system, MOS Newsroom Interface, playout devices, users and user preference. This manual does not cover extended functions of CAMIO Cluster and DR systems which are covered in other documents. This manual does not cover the creation, upload, and management of CAMIO assets using the Asset Manager user interface.
Version
This manual applies to the CAMIO 5.0.2 release, December 2021.
Definitions
- Contexts are groups of assets available (Templates, Images, etc.) for use in CAMIO. Contexts are most commonly used to manage content that shares a common look. For example, you can create two Contexts to distinguish between morning news and evening news graphics, each with their own look. Contexts can also be used to manage users. If your facility employs graphics to which only specific users should have access, then this type of asset might be located in a separate Context, since user privileges include a choice of accessible Contexts.
- Templates and scenes, for use in a CAMIO environment, can be created on multiple different Chyron templating platforms. Templates can be graphics, clips, or automation cues, and are defined as the shells that are married with Replaceable items in LUCI that are fulfilled by a producer or reporter. Templates must have appropriate XML data associated with them. Each rendering device, upon creation of the CAMIO template, automatically creates this XML, which then must be uploaded into CAMIO, through a variety of methods, to be available to producers. The PRIME system refers to Templates as Scenes.
- Images, for use in CAMIO’s MOS System, must be of image formats compatible with the rendering device with which they are used (e.g., BMP, JPG, PNG, TGA, TIF, etc.). These images can be created using a wide variety of applications and uploaded to Asset Manager from a PC or Mac.
- Movies, for use in CAMIO’s MOS System, must be in a compatible movie format for the device that is rendering it. These movies can be uploaded to Asset Manager from a PC or Mac.
- Asset Manager is a simple-to-use HTML5-based application for managing CAMIO content through a lightweight web browser client.
- LUCI is the graphic interface used by the newsroom to browse the CAMIO content and create MOS Objects. From LUCI, the newsroom user can load, edit and preview a template, and then insert it into a script.
- Virtual channels are defined in CAMIO. Template assets are then assigned appropriate channels for output. In the Context Admin Tools, there is a Virtual Channel-to-Physical Channel mapping that is used to determine the exact physical output channel for each of these virtual channels.
- Layers are a PRIME feature that enables the PRIME system to independently render multiple scenes to one output. Higher-numbered layers are displayed over lower-numbered layers.
How CAMIO works
CAMIO is a centralized asset server that manages content for playback using Chyron equipment. It provides the following functions:
Assets are uploaded from the Art Department to the CAMIO Server using either the rendering device, Asset Manager or Ingest folders.
Once uploaded, the newsroom staff (producers) can browse these assets and select templates within a simple interface called LUCI. The producer can select a template, and can then edit any text, images or movie Replaceable fields in the Template and insert it into their MOS rundown.
The MOS Newsroom system publishes a rundown to CAMIO, specifying which MOS Objects are required for playout. CAMIO sends these required assets to the playout machines, along with a rundown in XML format. When a rundown is deactivated by the newsroom system, then CAMIO removes the objects that are no longer needed from the playout machines.