2D Player Tracking plugin
Overview
The 2D Player Tracking plugin is an additional licensed feature. The feature allows for automatic keyframing of players within a clip. This creates paths for tracked targets, which can then have graphics linked to them. 2D player tracking does not require a chromakey or calibration to be set in order to be initialized.
Workflow
Step | UI |
1. Ensure that your license is licensed for Tracking Data. | |
2. Enable the 2DPlayerTracking plugin in the plugins tab of the Config Editor. | |
3. To turn on the player tracking engine, select the player tracking icon. | |
4. It will then turn red. | |
5. Now, select the players in the video that you wish to track, this will add a green target to your selections. | |
6. Press the tracking engine play button, this will turn | |
7. In the Preview Window you will then see bounding boxes tracking your players of choice. | |
8. Once you are happy with the tracked paths, stop the tracking engine by pressing the pause icon. | |
9. Now reload your clip. The paths will be stored as keyframes. | |
To link a graphic to a path, select a keyframed tool, hit the link in the bottom left of the GUI and click inside the target. To turn graphics on and off, use Production Start/End. |
Note: 2D Player Tracking requires a license upgrade. |
Player Auto-Tracking
Overview
The Player Auto Tracking plugin is an additional licensed feature. The feature allows for automatic keyframing of players within a clip. This creates paths for tracked targets, which can then have graphics linked to them. It does not require a chromakey or calibration to be set in order to be initialized.
Note: Player Auto-Tracking requires a license upgrade. |
Workflow
When a clip is imported to the Paint the player tracking will automatically start running in the background once the import is finished. Paths of players will start to be tracked from the beginning of the clip.
Progress of the background tracking is visualized by a progress bar over the clip. Both the clip and generated paths can also be used during the tracking process.
Re-track players
The tracking process can also be triggered manually by an action in the clip context menu. If you want to re-track players simply select the Track Players option.
Important: All existing player paths will be overwritten! |
Cancel
The tracking process can also be canceled by selecting the Cancel Tracking option in the clip context menu.
Limitations
macOS machines need to have version Big Sur or newer. The speed of the calibration process is dependent on system hardware. M1 Macs and PCs with strong GPUs will perform best.
Currently not available for recorded clips with multiple inputs, only single input recordings or imported clips.
After calibration is defined on a clip, the player paths need to be re-tracked to be converted as 3D
Note: Player Auto-Tracking requires a license upgrade. |