Overview
The disk recorder captures incoming video. You can define several clips and recall them by a single click on the clip button. Keep in mind, there is a finite amount of space in the video disk. Once the footage is assigned to any clip, the recorder makes sure the footage is never overwritten. When the capacity of the video disk is reached, the recorder begins to overwrite the oldest footage, which is not assigned to any clip.
Footage
Short in and out
Clips are defined by Short IN and Short OUT points. When the Short IN and Short Out points are set, the system automatically write protects about 10 seconds before/after the Short IN/OUT points. These additional protected areas are referred as Guard-bands.
Clip footage is write protected for all available camera angles.
Only the fields between Short IN and OUT are played when the clip is recalled.
Use JOG to reach the Guard-band areas.
It is possible to replace the Short IN/OUT by assigning new ones (incl. by value from the Guard-bands.)
Hard IN/OUT cannot be replaced by new ones.
Note: You may need to press and hold the IN/OUT buttons for a while (~2 seconds) to replace the IN/OUT points. |
Clip acquiring
A new clip is defined when the Short IN/OUT points are set. You can define a clip in both Live and Recorder mode. The currently selected camera angle is stored to the clip and will be automatically selected when the clip is recalled (see Skin description to change preferred camera angle).
The workflow of clip acquisition and storing differs according to the skin in use. Please proceed to skin description for more information.
Clip playback
In the Clip Bank, when you press the clip button, Paint 9 loads the IN point of the clip and stops there. This also selects the preferred camera angle if the clip was created from a live input.
Press the play button. The clip is played at nominal speed and stops at the OUT point. When the play button is pressed and the clip is at the OUT point, playback starts from the beginning of the clip. The Spacebar is set as Play/Pause action to control the video playback.
You can play clips at several playback rates. You have buttons for playback with nominal speed and slow speed (1/3 of the nominal). Other rates can be reached using Jog/Shuttle wheel or you can assign any rate to the Jog/Shuttle buttons (See Config Editor, Keyboard configuration and Jog/Shuttle button assignment).
Each clip can carry its own chroma key setting. It is used during playback. If the chroma key is not stored with the clip, it is inherited from the Live camera where the clip is recorded.
Playback Options
Options modifying playback can be found under the Playback widget via a popup menu invoked by right click.
Clear on play
All (supported) drawings not saved in the clip are cleared when Play is triggered. Applied with request on Play at various play rates (incl. Slow play etc.). Clear on play is not applied on shuttle.
Individual tools can override the global value to ignore Clear on Play.
Disabled by default.
- Individual tools need to be switched to support ClearOnPlay in the Advanced section of Properties.
- Global toggle "Clear On Play" needs to be switched on in the Play button context menu
Reload on replay
When clip playback reaches the end and Play is triggered again the clip is reloaded, resulting in all unsaved modifications (added/edited drawings ect.) to be cleared. Without the automatic reload the modifications are maintained until saved or a clip is loaded manually by the user.
Enabled by default. You can toggle Reload On Replay on or off by selecting it in the popup menu.
Looped playback
When Play is triggered normally the playback stops when the end of the clip is reached. By selecting Looped Playback the clip will be play repeatedly until playback is paused.
One time action.
Audio monitoring
Audio bars can be enabled in the config setup by setting AudioBars value to be true/ticked. The audio bars will then be overlayed to the right of the video.
Mark Cue Points
Paint allows you to define cue point entries and then faster re-cue. There are three actions that are mappable to keyboard shortcuts or for example a Jog Shuttle device.
Cue Point | Description |
MarkCuePoint | Memorizes cue point based on record timecode of the Live input, even if the clip is playing. |
LastCuePoint |
Re-cues the system to the previous timecode relative to the timecode of the field displayed in the preview panel. Pressing again will re-cue to the previous cue etc. |
NextCuePoint |
Re-cues the system to the next timecode relative to the timecode of the field displayed in the preview panel. Pressing again will re-cur to the next cue etc |
Re-cue in Live mode causes switching to preview mode.
There is also a dedicated widget that indicates that a cue point has been marked. It is hidden most of the time and is visible for a short time when a cue point is added.