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01: Introduction
- Overview
- Key Features of Paint 9
- Getting Started
- Quick Action menu
- Admin menu
- Operator mode
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02: Clips
- Overview
- Footage
- Short in and out
- Clip acquiring
- Clip playback
- Playback Options
- Clear on play
- Reload on replay
- Looped playback
- Audio monitoring
- Mark Cue Points
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03: Clip UI
- UI: New Skin
- Clip creation
- Clip playback
- Clip slow playback rate presets
- Clip tools menu
- User Time
- Set up time adjustments
- Configuration
- Clip Control
- Interface
- Clip buttons with clip thumbnail
- Timebar
- UI: Default skin
- Clips administration dialog
- Create a new clip
- Change properties of an existing clip
- Clip palette administration
- Remove all clips
- Changing the Skin
- UI: New Skin
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04: Clip Import and Export
- Overview
- Import
- EVS
- File
- File clip import
- File clip export
- Clip ID
- Profile
- Flatten
- Metadata
- Codecs
- Motion JPEG
- Export
- Export process
- Bulk file clip export
- Flatten
- Smart Import and Smart Export
- Smart import splitting
- Smart export
- Clip Publishing to Social Media
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05: Production Playback
- Production start/end
- Controls
- Playback speed timeline
- Buttons
- Pause
- Automatic pause
- Manual pause
- Slow motion
- Pause/slow-motion length
- Initial duration of pause
- Distance text
- Virtual jog
- Mouse-less operation
- Presentation Window
- Web Remote Control
- Snapshots
- Full-Frame Stings
- Assumptions
- Workflow
- Jump to Time of Day
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06: Tools
- Overview
- Drawing
- Controls
- Tools Administration
- Add tool to the toolbar
- Remove tool from the toolbar
- Groups
- Create group
- Expand group
- Remove tool from group
- Add tool to existing group
- Change the active tool in a group
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07: Tool Customization
- Overview
- Basics
- Create a custom tool
- Clone custom tool
- Remove custom tool
- Tool Customization
- Tool tracking
- Tool keying
- Tool properties
- Shadows
- Global shadow properties
- Global shadow property descriptions
- Discolor Effects
- Lighting
- Slow-mo and Pause Default Duration
- Tool Profiles
- Default Tool
- In/Out Effects
- Managing effects
- Using effects
- Parameters of effects
- Clip
- Using effects with text
- Tool Presets
- Preset settings
- Fast preset selection
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08: Tool Property Bindings
- Overview
- Connecting to a Binding Point
- Value updates
- Binding point with a single value
- Binding point with multiple values
- Set up current value
- Fast selection of current value
- Updates from a file
- Delivering update
- Multiple values to one binding
- Generic XML Data Binding
- Binding to Opta feed
- Configuration
- Value updates
- Binding to GSIS data
- Configuration
- Start using Gamebook
- Binding to Tracab player path
- Opta’s SDAPI Event Data
- Controls
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09: Formation Tool
- Overview
- Formations
- Formation setup panel
- Formation tool widget
- Formations tab
- Add a player
- Remove a player
- Presets
- Presets tab
- Control
- Preset setup
- Top preview
- Formation preset as clip
- Keyframing counter positions
- Adjusting in/out points
- Counter Setup
- Text style
- Text values and position
- Text tab
- Using your own counter textures
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10: Importing Data
- Tracab Data Import
- Workflow
- Zebra NFL Data Import
- Workflow
- Tracab Data Import
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11: 3D Pitch
- Overview
- Calibration Editor
- Calibration editor buttons
- Pitch type selection
- Perspective definition
- Using Paint tools with the 3D pitch
- 3D and 2D tools distinction
- 3D tools without 3D pitch
- Pitch Auto-Calibration
- Workflow
- Re-calibrate pitch
- Cancel
- Limitations
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12: 2D Player Tracking
- 2D Player Tracking plugin
- Overview
- Workflow
- Player Auto-Tracking
- Overview
- Workflow
- Re-track players
- Cancel
- Limitations
- 2D Player Tracking plugin
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13: Multi-Angle Telestration
- Overview
- Clip Group Editor
- Manage clip groups
- Synchronization frame
- Add angle
- Remove angle
- Existing drawings
- Exit editor
- Visualization
- Synchronized drawings
- Switching angles
- Limitations
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14: Chroma Key
- Overview
- Adaptive
- Gauss (manual)
- Chroma Key editor
- Adjust the size of the pick area
- Automatic refinement
- Automatic (adaptive) Kkeyer
- Chroma key stored in a clip
- Tools using chroma keyer
- Overview
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15: Keyframe Animation
- Overview
- Basics
- Create new animation
- Edit existing animation
- Remove existing animation
- Controls
- Linked Keyframe Animations
- Paths
- Bind tool to a path
- Delete drawing bound to a path
- Change offset from the path
- Edit existing path
- Remove path
- Choose which paths are visible
- Shape a path
- Linked paths
- Smoothing
- Extending paths
- Swap paths
- Split paths
- Join paths
- Graphic Eraser
- Erase the whole drawing
- Erase one keyframe
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16: UHD Stitch
- Controlling Multiple Stitched UHD Cameras
- Output Preview