VSAR User Guide (v1.9) | Original Publication Date: June 20, 2022
About VSAR
PRIME VSAR merges the cutting-edge graphics of Epic Games’ Unreal® Engine with Chyron’s built-for-broadcast design, editorial, and live production capabilities. Unleash creativity to create mind-blowing virtual productions with unparalleled photorealism, backed by a workflow that enables your entire team to leverage the power of Unreal to drive ROI in your everyday programming. PRIME VSAR handles virtual your way, supporting larger-than-life virtual environments in a green screen studio, augmented reality elements on a physical set, and tracked virtual set extensions feeding directly into your video walls.
- Design virtual environments for your broadcast with the Unreal®️ based application of your choice.
- Bring your virtual set into the PRIME VSAR environment along with chroma keyed camera feeds and dynamic data for seamless live production.
- Update your virtual sets natively within PRIME VSAR. Drive your production manually or add virtual sets to your CAMIO | NRCS controlled rundown.
User Guide Info
Disclaimer
Products are subject to continual development and improvement. Subsequently, documentation gets updated to reflect changes to features. No rights can be derived from this document.
Third-Party Designers: Licensing
The Primitive Library is part of the PRIME VSAR plugin, but it is licensed independently of PRIME VSAR.
In order for VSAR Primitives to work, you need to have a license for PRIME VSAR and a license for VSAR Primitives.
For documentation about the Unreal Engine, please refer to: https://docs.unrealengine.com/ |