01: Intro to VSAR
- About VSAR
- User Guide Info
02: VSAR Blank Project
-
Your First VSAR Blank Project
- Create a new project
- Add a virtual screen controlled by an AB Switch
-
Reflections and Shadows
- Add a Cube Actor to the main window
- Text
- Animations
03: VSAR Virtual Studio Project
-
Your First Virtual Studio Project
- Create a new project
- Create a video board and file inputs
- Optional 1: Incoming video signal onto a Matrox board
- Optional 2: Use an input video file within Virtual Studio
- Create a billboard actor
- Create chroma-keyer compositing
- Chroma sensitivity
- Create material and resize texture for the billboard
04: AB Switch Component
- Overview
- Setup
- Create an AB switch
- Spawn the actor from the config panel:
- Create a render target
- AB Switch: Source
- Loop video
- AB Switch: Effects
- Custom Effects
05: Primitives
- Overview
-
List of Primitives
- Cone
- Cylinder
- Arrow
- Moebius Strip
- Box
- Torus
- Sphere
- Disk
- Text
-
Usage
- Unreal Editor
- Lua Scripting
06: AR Reflection and Shadow
- Overview
-
Setup
- Create object shadows and reflections
- Cesium camera
- Parameters
- Troubleshooting
07: AR Foreground Object Masking
- Overview
- Setup
- Masking Objectsa
08: Open Project Feature
- Export Project Path
09: Weather Template
-
Setup
- Weather template
- Put the editor in play mode
- Use with CAMIO/LUCI
-
ENPS Use
- Prerequisites
- Create a story
- Play the story
10: Barchart Template
- Overview
- Setup
- Parameters
- Use with CAMIO/LUCI
11: Virtual Screen Template
- Setup
- Parameters
-
Usage
- LUCI 5 Preview
12: Meta Templates
- Overview
- Camio 2D/3D Text Component
-
Parameters
- Text inputs
- Fonts
- Transition type
- Advanced
- Blueprint functions
- Usage
-
Scale Box
- About scale box
- Set up scale box
- Parameters: Stretch type
- Scale texts separately
- Crop
- Use scale box
13: Internal Chroma Keyer
-
Composure Compositing
- Internal chroma key overview
- Setup
-
Parameters
- Input
- Multi-pass chroma keyer
- Despill
- Erode
- Crop
- Output
-
Billboard for Chroma Key
- Material Billboard Component
- PRIME VSAR’s Billboard Actor
- Matte plane
- Create material from the RenderTarget
14: Live Assist Panels
- Overview
-
Lua Script Examples
- Message to Unreal Output Logs
15: Mercury Panel
- Overview
- General Presentation
- Access the Mercury application
-
The File Menu
- File > Show Manager
- File > Cameras Manager
- File > Quick Save Show
- The Toolbox
-
Cameras and Snapshots
- Move Snapshots
- Virtual Trackless Controller with CAMIO
- Template Editor in LUCI5
16: VSAR Scenes for CAMIO
- Overview
- Integration
-
Create a Simple Text Scene
- Primitives
- Variables
- Actions
- Nodes mapping
- Camera
- Scene import in CAMIO
- Test the VSAR Scene Rendering with LUCI
- Test the VSAR Scene Playout with ISQ
17: Depth of Field with Cesium
- Overview
-
Cesium
- Enable depth of field
18: Lens Distortion with Cesium
- Overview
-
Lens Distortion Modes
- Auto extra focal
19: Planar Reflection in Trackless
- Overview
- Setup
- Parameters
20: VSAR Web
- Overview
-
Chroma Keyer
- On air
- Keyer
- View
- Background
-
Refine Passes
- Preset
- Passes
- Draw pick
- Synced Chroma keyers