Overview
PRIME is an advanced graphics playout and authoring system. It is based on the fast and powerful dedicated PRIME Engine (previously known as as GS2).
PRIME allows for both design and playout in a single application. This full-featured application is designed as a multipurpose platform that is dedicated to advanced systems integration.
The PRIME event-driven architectural model allows you to use a variety of capabilities to connect and react to scene changes. Binding objects and data is quick, easy, and intuitive.
The point-and-click interface enables advanced functionality without the usually required advanced scripting.
The power of the PRIME Advanced Data Object, along with the Expression Builder, ensures simplicity and ease of use for both point-and-click acquisitions and the parsing and playout of data. PRIME also supports VB and Jscript for more advanced and complicated workflows. C# scripting is also available for an integrated development environment.
Automation for PRIME includes:
- ChyronHego’s Intelligent Interface, along with an accompanying powerful Pattern matching Rules Engine
- VDCP
- PBus
- UDP server to receive broadcast requests
Warp Technology, an advanced and unique feature in the PRIME Render Engine, allows users to create and import animated clip effects created in After Effects, 3D Studio, and other 3D design tools. Additionally, PRIME Render Engine can map real-time updatable content into the effect in design or during runtime.
Performance Monitor
PRIME is accompanied by a utility tool for measuring the application and system performance. This tool is called the PRIME Engine Performance Monitor. It is located on the Start menu inside the Prime Engine folder.