Overview
Events are the foundation of PRIME. Almost everything in a scene, meaning all objects, may raise an event when any of their properties are changed. Most objects have events. Users may “Hook Up” any “Trigger” (Above) to any event that gets raised within a scene.
Every Object will have an Event tab. Listed there will be commonly used events in combo boxes. There will also be a list view to add as many events as the object has to offer.
Below is the “Property Changed” section of every Event page.
The following example shows the events available to a Clip Object that trigger any item(s) in the Triggers list.
In this example, if the opacity changes it will trigger Action1. If the Volume property changes, it will trigger Action 2.