Overview
- Scene parameters are available to ONLY the scene.
- Project parameters are global to all scenes in the project.
- Application parameters are available to all scenes in all projects. (See the Application Logic section for more info.)
Bind a parameter to an attribute
Drag and drop any attribute or keyframe into an existing parameter will bind that parameter to that attribute. Drag keyframes from the keyframe editor to bind these properties.
Each parameter has a “Type” field that defines the parameter type.
PRIME will determine the type automatically when users drag and drop the parameter. If you add parameters manually, then the type needs to be set by the user.
Parameters Editor
The parameters editor allows you to create, modify, and delete parameters. Parameters are considered as storage locations for data. The scope of a parameters availability is either to all scenes in a project or for the individual scene only.
For more info, see: PRIME Parameters, Expressions, and Conditions |
Parameters are useful for binding scene objects properties.
To bind any object property to a parameter:
- Drag and drop the object into the Binding column.
Or
- Drag from the Scene Tree as in the example above. By dragging Text1 from the Scene Tree into the parameters Binding column, the default property of the Text1 object is its “Text” property.
- The binding is shown as “SceneName.ObjectName.ObjectProperty”.