The Parameters Editor allows you to create, modify, and delete parameters. Parameters are considered as storage locations for data. The Scope of a parameter’s availability can be set to either Scene, Project, or Application.
- Scene parameters are only available to objects in the parent scene.
- Project parameters are global to all scenes in the project.
- Application parameters, defined in the Application Logic section, are available to all scenes in all projects.
Settings
- Disable - Disables the parameter in the Parameters and Scene Tree windows.
- Scope - Change the scope type by selecting the scope button next to the disable button for each added parameter.
See the the PRIME Parameters, Expressions, and Conditions Guide for more info. |
Parameters are useful for binding scene objects properties.
To bind any Object Property to a parameter:
- Drag and drop the Object into the Binding column.
- OR
- Drag from the Scene Tree as in the example above. By dragging Text1 from the Scene Tree into the parameters Binding column, the default property of the Text1 object is its “Text” property. The binding is shown as “SceneName.ObjectName.ObjectProperty”.
Dragging and dropping any attribute or keyframe into an existing parameter will bind that parameter to that attribute. Drag keyframes from the keyframe editor to bind these properties.
Type
PRIME will determine the type automatically when users drag and drop the parameter. If users add parameters manually then the type needs to be set by the user. Users can set the type by clicking on the abc text next to Parameter and choosing from the variety of options.