Paint 10 can import/export clips from/to EVS XT. The import process is usually faster than real time. Clips are transferred over a Gigabit Ethernet network.
EVS Setup
If neither PC nor EVS XT is connected to the existing Gigabit network then assign an IP addresses of your choice. You should use an IP address in one of the private ranges. Example:
|
EVS |
Paint |
IP Address |
192.168.044.001 |
192.168.44.2 |
Subnet Mask |
255.255.255.000 |
255.255.255.0 |
Default Gateway |
192.168.044.002 |
no need to set |
It is recommended to connect the Paint PC and the EVS XT by direct cable. If you cannot use direct link then use one of the network switches approved by EVS. See EVS's manual XT Technical Reference – Hardware for more details.
Following EVS XT servers are supported:
- XT[2]
- XT3
- XTnano
Important
It is required to use EVS software Multicam version between 10.03 and 15.3 (supporting FoxX)!
You can use any of the two Gigabit ports available on EVS XT.
Set IP address of the Gigabit Ethernet network on XT server.
Press SHIFT+ MENU key to return to the MAIN menu
Press F10 to enter Technical menu (Shown an F0)
Press page down (F0) until you reach page T3.3 (or 3.4) and set the IP address.
You can also do this via the VGA (Shift + F2 on the keyboard).
Important
For direct use of EVS software Multicam it needs to be between versions 10.03 and 15.3 (supporting FoxX)!
EVS XSquare
From EVS version 15.3 (not supporting FoxX) a XSquare server is needed to mediate communication. It needs to be connected to the EVS and have a running ScanXML Job Initiator configured as such:
- ScanXML - Path to network shared directory visible from both the XSquare server and the Paint client.
- Template - “No template (convert xml job to XSquare job)”
PC Setup
The network card and the driver are required to support jumbo frames. You need to enable the jumbo frames of at least 9000 bytes in the driver setting. By default the jumbo frames are disabled.
Go to the Control panel, Device Manager, select your network card and select Properties in pop-up menu. The Jumbo Frame setting is usually in Advanced tab.
Paint Configuration
Paint needs to be configured to communicate with EVS XT server. Open Paint Config Editor, select category Clip Import/Export.
EVS Network support
Enabling EVS Network Access allows users to browse and import clips stored on EVS servers connected to the network. To use network access, EVS servers must fulfill following requirements:
- license code 123 installed
- network connection on PC LAN connector (browsing via LinX protocol)
- network connection on GigaBit Ethernet 1 connector (clip transfer)
EVS Network Access can be enabled by checking the Access EVSNetworkImport option in the Plugins tab.
With EVS Network Access enabled, Paint import UI offers additional 'EVS Network' import source that provides an additional Browse button when selected.
Manually configured EVS Sources
When EVS Network access can not be used for some reason or when there is a requirement
For exporting clips to EVS, EVS servers can be configured as individual export/import sources.
You can define a list of your EVS LSM machines. The EVS machine name will appear in Paint UI during import. You will be able to choose from the list of configured machines. Choose the type
of required source based on the EVS version (see Direct vs. XSquare) and create it. Each line has
a setting for Import and Export. Only enabled machines show up in corresponding import or export dialog.
Giga Address 1 value needs to be set to the IP address of the 1st gigabit port of the EVS server. With XSquare you can find it in its configuration in section Monitoring / EVS Servers.
EVS Direct: Default user name is “evs” and default password is “evs!”.
EVS XSquare: Default Scan XML Path is empty but needs to be configured to be the same as in the XSquare Job Initiator.
Advanced: You can set an environment variable EVS_SHORT_IN to 0 to import clips from Protect-In instead of Short-In. This setting is required when using standard PC ftp server as a LSM emulation.
|
Note: EVS Import requires a license. Note: EVS Export requires a license. |
File Clip Import/Export settings
Several file sources can be predefined in the config editor. The source names will be shown in the Import/Export dialog in the Source selector. Default path for each source can be set. This path is then used when the dialog opens.
Most commonly used video formats are supported. Mind, the video format of the clip and current video format currently set must match. Also check compatibility of export profile and currently selected video format.
Automatic Import From Watch Folder
You can set a folder to be watched for changes. When a clip file is copied into the folder by external application, it is automatically imported into Paint. The clip file has to have the same video format as actually set in the Config.
- When paint is launched, the Watch folders are scanned and all found clips are imported.
- When a new clip is copied into the Watch folder, it is imported.
- Once the clip is successfully imported, it is DELETED from the Watch folder.
- For network drives use UNC path (in form \\<PC_NAME>\<PATH>).
- You can specify a Clip button for the imported clip.
- VDR skins:
- Clip named <bank_index>_<clip_index><.suffix> will be assigned to the button at <clip_index> within <bank_index> bank (e.g. Clip named 2_10.mov will take place in the 2nd bank, 10rd position. Existing clip at that position is deleted. All indices are 1-based.)
- In other cases the clip is assigned to the first vacant Clip button.
- Default skins:
- Clip named <index><.suffix> will take place at the position given by the index in the clip bar. If there's a clip already at this position, it will be deleted.
- In other cases the clip is imported but not added into the Clip bar. It is accessible in the Tool administration dialog and can be added manually.
Import/Export external metadata
Some systems may save clip metadata to external file. Paint is able to import such metadata together with the clip and export the file again without any knowledge of the metadata file.
When a file with the same name (and specified extension) is found during import in the same directory as imported clip, it is imported.
Two types of metadata files are recognized by their extension: .xml or .xchange. Use Metadata File selector at Config Editor’s Clip Import/Export page to choose metadata file type actually used.