In Paint 10 you can calibrate up to three game cameras (Live inputs) for Soccer, NFL, NCAA Football and NBA Basketball - Create a calibration before the game by using the new function inside the UI called sweep calibration (blue highlighted tool)
Setup
Feature needs to be turned on inside Paint config under the plugins tab. The Plugin also allows you to load an existing Virtual Placement calibration and use it inside of Paint and select to load previous calibration on startup
Calibration process
- Select what type of field you are looking to calibrate
- Select the camera you want to calibrate in the UI, in this case left, main or right. (No other angles supported at the moment)
- Perform a sweep from left to right or vice versa on one camera at a time together with the camera operator while inside the sweep calibration. The camera operator needs to be as zoomed in as possible but needs to see all the lines of the pitch during the sweep for the best result.
- Sweep is saved inside the recorded footage and the operator can go back and forward within the video using a shuttle or UI to mark the different lines during the sweep process.
- Stop the video four to five times during the sweep provided by the camera operator and give the system reference of 4 point in each specific stop two times on the left side of the pitch and two on the right side (make sure the stops cover left to right of the field in general)
- Once done press the calibration button inside the UI and move to the next camera.
- When camera calibration exist an overlay of the lines are seen on the pitch when stepping back to live camera
| Note: | Sweep Calibration requires a license upgrade. |