The Pitch Auto Calibration plugin is an additional licensed feature. The feature allows for automatic calibration of pitch within a clip. It creates several calibration frames throughout the clip in case the camera moves and the pitch position changes.
Workflow
When a clip is imported to the Paint the pitch calibration will automatically start running in the background once the import is finished. Calibration frames will start to appear from the beginning of the clip.
Progress of the background calibration is visualized by a progress bar over the clip. The clip can also be used normally during the calibration process.
Re-calibrate pitch
The calibration process can also be triggered manually by an action in the clip context menu. If you want to re-track players simply select the Calibrate Pitch option.
Note: Current calibration frames are overwritten!
The calibration process can also be canceled by selecting the Cancel Calibration option in the clip context menu.
Limitations
macOS machines need to have version Big Sur or newer. The speed of the calibration process is dependent on system hardware. M1 Macs and PCs with strong GPUs will perform best. Intel GPU is not recommended for this feature because the calculations may be very slow. Preferred GPU is NVIDIA GeForce GTX 1650 or higher.
Currently not available for recorded clips with multiple inputs, only single input recordings or imported clips.
| Note: | Pitch Auto Calibration requires a license upgrade. |