00: Intro
01: Navigation User Interface
Getting familiar with the software environment and basic navigation.
- User interface
- Changing the Paint skin
2: Configuration and Administration
Settings, modes, global configurations, and setup steps
- Admin Menu
- Operator mode
- Presets
- Production Start/End
3. Clips, Import, and Export
Organizing media assets
- Clips
- Clip import/export
4. Playlists and Playback
Playlists and playback
- Playlists
- Mark cue points
- Playback speed timeline
- Jump to time of day
5. Tools and Tool Property Bindings
Drawing and graphic manipulation tools used by operators.
- Tools
- Tool property bindings
6. Drawing controls
Drawing controls, Groups, Custom tools, Shadows, Lighting Effects
- Drawing controls
7. Animation and Keying
Specific features used to create dynamic movement and isolate subjects from the background
- Graphic eraser
- Distance text
- Keyframe animation
- Linked keyframe animations
- Chroma Key
8. Pitch Calibration and Spatial Workflows
Tools required for 3D perspective, which sometimes require a specific calibration workflow before use
- 3D pitch
- Pitch auto calibration
- Sweep calibration
- Multi angle telestration
9. Tracking
Sports analysis features, including automated tracking
- Player auto tracking
- Formation tool
10: Data: Tracab, Zebra, Pro Football
- Tracab data import
- Zebra NFL data import
- Pro football data integration
11. Remote Control and Other Features
Secondary workflows and uncategorized features.
- Web remote control
- Other features