01: Introduction and User Interface
Getting familiar with the software environment and basic navigation.
- Introduction
- Getting started
- New UI
- Changing Paint Skin
2: Configuration and Administration
Settings, modes, global configurations, and setup steps
- Admin Menu
- Operator mode
- Presets
- Production Start/End
3. Media Management and Playback
Importing, organizing, cueing, and playing back video assets
- Clips
- Clip Import/Export
- Playlists
- Mark Cue Points
- Playback speed timeline
- Jump to Time of day
4. Telestration and Core Tools
Drawing and graphic manipulation tools used by operators.
- Tools
- Drawing controls
- Graphic eraser
- Distance Text
- Tool Property Bindings
5. Animation and Keying
Specific features used to create dynamic movement and isolate subjects from the background
- Keyframe animation
- Linked keyframe animations
- Chroma Key
6. Pitch Calibration and Spatial Workflows
Tools required for 3D perspective, which usually require a specific calibration workflow before use
- 3D Pitch
- Pitch Auto Calibration
- Sweep Calibration
- Multi Angle Telestration
7. Tracking and Data Integration
Sports analysis features, particularly automated tracking and external stadium/player data feeds.
- Player Auto Tracking
- Formation Tool
- Tracab Data Import
- Zebra NFL Data Import
- Pro Football Data Integration
8. Remote Control and Miscellaneous
Catches secondary workflows and uncategorized features.
- Web Remote Control
- Other Features