Anchor Tracking: a special type of tracking and automatic production; a graphic object is automatically placed into the scene when recognized in the video feed without human interaction; it is mutually exclusive with sport pitch tracking
Ball Speed: a product designed for the measurement of ball speed during free kicks; it requires pitch tracking and having the camera recorder enabled
billboard: a tracking type where the product stands up vertically on the pitch; it behaves similarly to standard pitch tracking
Chroma Keyer: a tool that inserts graphics into the video only in areas matching the keyer's color settings: it features an adaptive mode that can be disabled during runtime
Down and Distance: a product that displays Scrimmage and Down lines in American football games; it optionally displays a feather graphic
Exclusive Visibility Group: a feature that guarantees only one product attached to the group is visible at a time; if tracking is lost for the visible product, other products in the group have a chance to appear
feather: a graphic label showing the play number and yards to go
Field Goal Target: a product used to highlight home and away teams' field goal targets in American football
Free Kick: a product with Radius and Arrow modes that displays the distance to the goal or the clear area needed around the ball; it requires properly calibrated cameras
Group: a generic product containing multiple child products; it allows operators to control multiple products with a single click
Jumbotron (Virtual Video Screen): a product that enhances the production with a large virtual video wall: it is composed of a clip defining the design and a live video input
Offside: a product that displays an offside line placed at the last defending player; it requires properly calibrated cameras
Offside2: a newer implementation of the Offside product focusing on precision; it requires users to choose an important frame and manually place defensive and attacking lines into the preview
play clock: a clock valid between two plays that shows the time for the attacking team to snap the ball: it must be supported by the currently used Down and Distance protocol
product: a container for graphics art that will be presented; products are contained within projects and shown as buttons in the Product bar
project: the active workspace that contains products and their parameters; only one project is active at a time: projects can be saved or loaded to/from a file
RAM Recorder: a built-in video recorder mode useful for quick replays, such as an offside situation; it does not have a large capacity
Red Zone: a product used to highlight the red zone area in American football
Scene Tracking: a universal tracking type that keeps placed products in the same position on the pitch while the camera moves: it requires a panorama and metric calibration
Script: a product that delegates its functionality to custom JavaScript code; it can be used to render the product using an external engine
Tracab: a player tracking technology that provides information about player positions; it integrates with Virtual Placement to visualize graphics attached to individual players
Trajectory: a product that creates a keyframe-animated trajectory following an object like a ball; it requires a Trajectory Style file to operate
Video Input: a product that allows inserting an incoming SDI video feed or auxiliary video texture feed into another feed