AB Switch: a tool that features texture transitions mapped onto a 3D object; it behaves similarly to a standard A/B transition effect in a switcher or vision mixer
actor: an object in the Unreal Editor that can have multiple components attached to it; it inherits transformations such as location, rotation, and scale
Alpha Holdout: a feature that allows real-world objects to hide virtual ones; when an object is converted to a holdout, it becomes hidden from capture but obstructs or masks other objects
arrow: a beveled primitive composed of a cone and a parametric curve 2D
box: a simple beveled box
CAMIO: a system used to create, render, and play out graphics in conjunction with LUCI and a newsroom computer system; it uses CRD template files exported from PRIME VSAR
Cesium: a camera tracking system that controls the virtual camera; it provides data such as pan, tilt, focus distance, and lens distortion
Composure: an Unreal Engine plugin used for multi-pass chroma key compositing
cone: A beveled cone whose top vertex can also be beveled; it acts as a component of the arrow primitive
cylinder: the base primitive for pie charts; it supports many configurations, including cylinders with holes
disk: a flat, simple disk
Live Assist Panels: web-based user panels designed to control elements of Unreal projects; they can control cameras, lights, and object positions
LUCI: a CAMIO interface used to edit data and render previews for templates
Mercury Panel: an application inside the Live Assist Panel; it allows users to easily store and replay virtual camera movements; it is mostly used in trackless mode
Moebius strip: a surface that can be formed by attaching the ends of a strip of paper together with a half-twist
primitive: a procedural, customizable 3D geometry element that can be modified at runtime; it is represented by a component object in the Unreal Editor
Scale Box: a component that scales attached content depending on the selected scale type.
sphere: an ellipsoid displayed with triangles, also known as an icosphere
TCP Connection: a class that implements a frame for a TCP client; it receives or sends data and implements an auto-reconnect mechanism
TCP Listener: a class that implements a frame for a TCP server; it listens on a specified port, accepts incoming connections, and initializes the TCP Connection class for each of them
torus: a simple torus primitive
VSAR Web: a web-based user interface for controlling VSAR in an intuitive, streamlined way; it serves as an alternative to Live Assist Panels