application scripting: runs the entire time the application is open as opposed to scene scripting which only runs while that scene is open
base scenes: scenes that can be referenced by other scenes; consider base scenes as parts and pieces that can be added to normal PRIME scenes
BXF (broadcast exchange format): it allows users to create as run files
CAMIO: a folder location that will contain all the project folders; its context must match the project name
Chyron LIVE Uploader: allows users to upload their graphics from Prime to Chyron LIVE
control panel: allows for more complex and custom designs; requires that a control panel resource has been added to the loaded scene along with applicable control panel objects
effect in: an event that triggers when a scene is transferred to Program; it can be superseded by a layer in event
FileSync: allows users to remotely sync PRIME Projects, files, and folders
GTC: the native PRIME clip format
layer in: an event that triggers when a scene in Preview plays to Program replacing another scene in the same layer; this supersedes the effect in event
LUCI: an NRCS plug-in; text, images, or clip objects must be bound to a corresponding replaceable within Prime to be visible and editable in it
Live Mode: allows the designer to be output to any of the defined outputs in the playout configuration; this allows for realtime output previews
Master Control Panels: panels users create that are not tied to any specific scene; controls and resources can be either hooked up in the user interface or execute JavaScript code for more sophisticated control
messages: a subset of scenes and are much smaller in size that contain a reference to the parent Scene file; messages use the .pbm file extension; messages are defined as "Template Data Messages" and automation files
multi style: an effect that provides a user-friendly way to allow a single text box to display two separate styles
PRIME Engine: a fast and powerful dedicated engine; it was previously known as GS2
Prime Scene Designer: the primary design application designers will use to create 2D and 3D graphics available in Prime Playout Mode
render to texture: a special effect that can be applied as a surface to objects
replaceables: object properties that can be replaced by automation; objects are required to be exposed in the Replaceable Editor for Update In/Out to execute
scenes: saved to the file system as pbx files and comprise of all the elements of a scene; scenes are defined as "Templates" or "Base Messages"
sequence: allows scenes, messages, clips and images to be arranged in order to be played out sequentially
smart guides: built-in alignment tools; determines if the alignment should align text objects by its bounding box or the bounds of the text itself
subchannels: smaller defined areas of a larger output channel; each subchannel is defined by its resolution and its "X" and "Y" position within the larger output channel
takelist: allows scenes, messages, clips and images to be arranged in order to be played out manually
virtual group: an effect intended to be used in conjunction with AutoFollow Source Mode; it can be applied to multiple objects in a scene, regardless of how they have been physically grouped together in the scene tree, to "virtually" group them together
Warp Technology: an advanced and unique feature in the PRIME Render Engine; it allows users to create and import animated clip effects created in After Effects, 3D Studio and other 3D design tools
Workflow Logger: logs specific events in the application; it is useful for viewing the order of events that happen with a scene or scenes
XMP: Adobe's Extensible Metadata Platform; it is a file labeling technology that lets you embed metadata into files themselves during the content creation process