Admin Menu: a menu that provides access to various functions of Paint such as data bindings and effects; it can be accessed by right-clicking the clear icon in the control bar
Calibration Editor: an editor used to set the 3D perspective of a pitch; it saves the successfully set perspective directly into the selected clip
CamWarp: an AI tool that generates seamless camera transitions between live video inputs; it currently supports American Football and Football (Soccer)
chroma key: a built-in feature used to key tools against the background field; it can be operated in either automatic or manual modes
clear on play: a playback option that clears all supported drawings not saved in the clip when play is triggered; it is applied at various play rates but is ignored during shuttle operations
Clip Group Editor: an interface used to synchronize multiple clips with footage of the same game from different angles; it contains information about the synchronization frames and the shared drawings
clips: video segments defined by Short IN and Short OUT points; they are protected from being overwritten once footage is assigned to them
default tool: the specific tool automatically selected when the application is started or when the Clear button is pressed; it can be set or unset via the popup menu for a tool
Distance Text: a text overlay supported by certain tools that displays the measured distance between the end points of a drawing; it can be formatted and aligned to the parent tool in multiple ways
Formation tool: A tool designed to convey tactical insight by replacing the video preview with a pitch background and formation graphics; it allows player counters to be moved and combined with other tools
guard-bands: additional write-protected video areas of approximately 10 seconds written before and after a clip's Short IN and OUT points; they can be accessed using the JOG control
In/Out Effects: special animation effects applied when a graphic starts or finishes its production length; they can include fade, draw, or scale animations
keyframe animation: an animation created by defining a drawing's position and size at specific time points; the system automatically interpolates the position and size between these keyframes
looped playback: an option that repeatedly plays a clip until the playback is manually paused; it requires setup inside the advanced configuration settings
Multi Angle Telestration: A feature that synchronizes clips of the same game from multiple camera angles; it allows users to share 3D graphics across these synchronized clips
operator mode: A default setting that displays user interface elements in the preview window; it shows elements such as the keyframe animation trail, keyframe buttons, and the graphic eraser
Paint 10: A sports analysis software tool used to record live video, import files, stream live video, and add graphics; it includes a comprehensive set of tools for visualizing different facets of a sport
paths: Editable trajectories that represent position animations; they allow users to bind and animate other tool drawings along the same route
Pitch Auto Calibration: An additional licensed plugin that automatically calibrates the pitch within a clip; it runs in the background upon import and creates several calibration frames to handle camera movement
Player Auto Tracking: A background processing feature that automatically generates keyframes for players within a clip; it creates paths for tracked targets without requiring a chromakey or prior calibration
playlists: A built-in feature capable of holding up to six stored playlists simultaneously; each playlist supports an infinite number of clips
profiles: Customizable sets of tools displayed in the toolbar; they allow users to define, save, and quickly switch between different tool arrangements
reload on replay: A feature that automatically reloads a clip when playback reaches the end and is triggered again; it causes all unsaved drawing modifications to be cleared
smart import splitting: A function that automatically splits an imported clip into multiple individual instances based on defined metadata; it currently supports Sportscode and XOS metadata formats
Sweep Calibration: A feature used to calibrate up to three game cameras before a game; it supports field calibration for Soccer, NFL, NCAA Football, and NBA
Tool Property Bindings: A feature that enables runtime changes to tool settings from third-party applications; it connects chosen tool properties to binding points that are fed with new values
VaultSync: A cloud connection feature that provides access to team data; it supplies team-specific coloring and logos to the drawing tools