Automation ID Editor: An editor found in the Designer used to define which elements will show up in the ChyronHego NRS plugin; producers use this to fulfill replaceable elements
auto upload clips: a setting where any clip added to the Common Clips folder or Project Clips folder gets automatically uploaded to the default CAMIO server
CAMIO Endpoint: a service installed by default with the full PRIME installer; it can also be configured during setup by entering the CAMIO server host name or IP address
CAMIO PRIME: the PRIME software configured to generate previews within the NRS plugin
CAMIO Renderer: a device type shown by the ChyronHego Dongle that designates the PRIME application to serve as a Preview Renderer ONLY; many features within the PRIME software will be disabled or unavailable in this mode
ChyronHego Data Engine: the service that enables CAMIO and ISQ to communicate with PRIME; this communication process is transparent to the end user
clip players: players that control clip playback to a specific layer within an output channel; they typically play PPC files
description: a user-friendly description used to identify items; it is used in the NRS Plugin (LUCI) as the label for a replaceable item
id: the identifier automation uses to recognize an item within the Automation ID Editor
ISQ macro buttons: ten available buttons that users can configure via the Automation Rules Engine
layer: a stacking order for content based upon relative numeric values; content on a higher numeric value layer will always be on top of content being played on a lower layer
load, update: a load behavior where a graphic will load into the channel first; the replaceable updates are applied afterward
LUCI: the ChyronHego NRS plugin where replaceable elements are shown; it provides replaceable information for rendering scenes as clips
Media Engine: a workflow tool that enhances PRIME and CAMIO operations; it renders scenes as clips using replaceable information from LUCI
order: a binding definition used by legacy automation commands
output channels: channels corresponding to physical or virtual outputs that appear in the PRIME playout window; they are utilized for PRIME scene and message playback
playout: a CAMIO licensing configuration where the PRIME application is used to play graphic scenes and/or clips
PRIME messages: files, typically designated as PBM files, that play on output channels; they are among the most robust scene types in the PRIME environment
PRIME scenes: files, typically designated as PBX files, that play on output channels; along with messages, they are the most robust scene types in the environment
update, load: a load behavior where a graphic is read and opened; replaceable updates are applied before the graphic is loaded into the channel to provide better performance